general in Devs

Indie Games
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For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance

Thank you

И так, я болею, а оттого у меня сейчас много свободного (нет) времени...

И я хотел бы рассказать про архитектуру движка, а именно, с ECS.

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For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.

Does anyone have any idea how to do this?

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For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit . I am also working on a speech bubble that appears as I get close

One issue I'm facing is drawing the bubble in front of the dragon and the player

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For day 1116 of coding, a green dragon is here

Green dragon is by @SubterraneanExhibit

finally, after rebalancing every level, adding a new level, a new rank that changes the gameplay almost completely. I've finished development of the next version. The update will be released tomorrow.(image is a screenshot from the level i that mentioned)

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For day 1115 of coding, I am currently working on having the interaction create dialog boxes for things like signs or other characters. Nothing to show yet still unfortunately

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For day 1114 of coding; nothing to show yet, but I'm working on a new player state that involves reading and talking

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For day 1113 of coding, I gave the dragon collision and a shadow. I've also made a wooden sign with collision as well

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For day 1112 of coding, a dragon makes an appearance. I just need to assign collision, a shadow, etc.

Dragon is by @SubterraneanExhibit