general in Devs


Loading...For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

Loading...For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

Loading...So, i have started thinking about changing my collision system from objects to tiles, due it takes less memory to run it.
But i kinda don't know, due my game has moving platforms and etc., but i'll try to find the solution.


since my gamy has like 3 colors i decided to make an option for small outlines around the character and items that you can use. yeah its probably not that usefull but at least my screenshots would look cleaner (and it looks neat IMO)

Loading...For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

Loading...For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

Loading...For day 1163 of coding, I got the moving collisions to work properly for now

Loading...For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

Loading...For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not







