All Posts in Construct Devs



Making progress on the battle system (not for deltarune)
I’ll send some overworld gameplay in a sec


With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?
* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is
* Player selector & star counter in challenge mode
* Text is more readable

I guess the answer to last week's question is "at least 4". Not counting the one who died in the last game.
CHAPTER 4 (T) IS DONE!!!
We are now 2/3 of the way to the phase 2 release! I'm very excited to share this with you all soon.

Oh gosh... how long has it been since I posted last?
Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?
Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].

Chapter 4T level design is done!
Every good level deserves a good boss arena - and every good arena deserves a good boss!
As you can see, I'm still working on that last part. Stay tuned for more updates...
With the new finalized graphics, that volcano is starting to look a little *spicier*.
I don't know why our spiky boy is so shy about hopping in the magma - those bugs seem to be having the time of their lives!
What was that about the next chapter getting "heated"?
---
Volcano mechanics in action! Ignore the obvious placeholder graphics while you try to avoid melting.

Hey lads! SAGE DEMO is finally in GAMEJOLT with all updates!
Alternate Version HERE: https://pinkysimp.itch.io/daris-venture-sage-demo
Let it not be said that Nightmare is the only one with a cool air mobility tool!
This is the grappling hook - it lets you snag nearby walls or enemies for a lightning-fast approach! It should make a very versatile tool for Tuhrahkkkii's kit.