General in Game Dev

Post GameDev things!

how I start developing a dialog system:

So apparently "Paradox Studios" was already a figure in the game dev world. Gusse it's time for a re-brand!

I went with the name "Future Sky" as most of my work is sci-fi related and I thought it sounded nice together. That's basically it.

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Made some small tweaks to the weapon wheel! what do you guys think? #gamedev

This is just Deathly Descent all over again at this point!

Aaaand I'm gonna need ro re-work the animation/SFX handling as well... Greeeaaat...

I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.

I'm gonna replace the PrefabSpawner script which spawns an instance of whichever prefab is assigned to it in the inspector when a method is called with a simpler Spawner class which will simply spawn whatever prefab is passed in the method call.

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Added more lighting in the brig. Even prisoners need humane lighting. #pixelart #indiedev

why make own engine

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Hey everyone! For this level, we want to design the environment to resemble a cold climate. We've decided to make the entrance to the underground house look like a snow globe.