Screenshot Saturday in Game Dev

Post GameDev things!
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Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

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Before and After | Spaceman Memories

This is a year of learning and building with Unreal Engine 5 after switching to it from Unity. It has been an overwhelming but rewarding and fun process.

https://www.youtube.com/watch?v=ID3TncG2FeE
https://www.youtube.com/watch?v=ID3TncG2FeE
https://www.youtube.com/watch?v=ID3TncG2FeE

old screenshot of the game

LEEK ON NEW GAME

Enter the Guestaverse: Version 1.0.1

Yeah, this is really unexpected of me, but I'm actually going to do smaller updates to the game!

5 DAYS from now I'm announcing my next game!

It's technically still #screenshotsaturday somewhere on the globe, so here's a puzzling teaser... 🤫

I removed some of the background elements, because I thought it was too much. Spoison's Boss level has background assets too.

#screenshotsaturday #draco #dragon #gamemaker #indie #screenshot

working on the cutscene engine after months of avoidance

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I'm working on cutscene features like smooth camera movements. Enjoy a snippet of this prototype tutorial!