Screenshot Saturday in Game Dev

Post GameDev things!


Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!
---
Wishlist Mainasutto now on Steam!


Before and After | Spaceman Memories
This is a year of learning and building with Unreal Engine 5 after switching to it from Unity. It has been an overwhelming but rewarding and fun process.
Devlog 18 | The immaterial larvae are attacking!
https://www.youtube.com/watch?v=ID3TncG2FeE
#gamedev #IndieDev #Pixel #PixelArt #GameJoltCreator #indiegamedev #indiegame #arcade #retrogame #shooter

https://www.youtube.com/watch?v=ID3TncG2FeE
https://www.youtube.com/watch?v=ID3TncG2FeE
https://www.youtube.com/watch?v=ID3TncG2FeE
Enter the Guestaverse: Version 1.0.1
Yeah, this is really unexpected of me, but I'm actually going to do smaller updates to the game!

5 DAYS from now I'm announcing my next game!
It's technically still #screenshotsaturday somewhere on the globe, so here's a puzzling teaser... 🤫




I removed some of the background elements, because I thought it was too much. Spoison's Boss level has background assets too.
#screenshotsaturday #draco #dragon #gamemaker #indie #screenshot

working on the cutscene engine after months of avoidance


I'm working on cutscene features like smooth camera movements. Enjoy a snippet of this prototype tutorial!











