Screenshot Saturday in Game Dev

Post GameDev things!
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Lights, cameras... action!

I'm tinkering with some selective dissolve shaders in my #indiegame today, let me know what you think! 😁

The game's called "Hank: Drowning On Dry Land":

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_…

#gaming #gamedev #indiedev #screenshotsaturday

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Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

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Demo coming soon! Stay tuned! 🦗
#screenshotsaturday

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Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!

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this is how you use a chainsaw...right??

Tough day? Just be an alpaca with a bottle.

In Dreamout, even the cutest creatures know how to unwind!

Wishlist and Play The Demo!

Steam: https://t.co/beYkwEcNrn

#Dreamout #IndieGame #GameDev #ScreenshotSaturday

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The reason we implemented multiple walk paths was for you to walk next to or BEHIND those busy with work, Brother Marcus...🤦

Well, at least the rest of Ale Abbey's little brewers seem to get it!🍻⛪

#indiegame #tycoon #screenshotsaturday

I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.

I also wrote a new song to go with it!

Keep an eye out for this in the next update, coming... whenever I feel like it.

Updated the game page!

More informations about the game now!

Phase 2 spoiler!
The problem that crashed the game, was that some variables were 1.0 instead of 1