Screenshot Saturday in Game Dev



Lights, cameras... action!
I'm tinkering with some selective dissolve shaders in my #indiegame today, let me know what you think! 😁
The game's called "Hank: Drowning On Dry Land":
https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_…


Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.


Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)
Here's a look at one of Charlotte's new moves in the testing area!


this is how you use a chainsaw...right??
Tough day? Just be an alpaca with a bottle.
In Dreamout, even the cutest creatures know how to unwind!
Wishlist and Play The Demo!
Steam: https://t.co/beYkwEcNrn


The reason we implemented multiple walk paths was for you to walk next to or BEHIND those busy with work, Brother Marcus...🤦
Well, at least the rest of Ale Abbey's little brewers seem to get it!🍻⛪
I thought the escape sequence in Chapter 2 didn't have enough urgency to it, so I spiced it up a little.
I also wrote a new song to go with it!
Keep an eye out for this in the next update, coming... whenever I feel like it.

