Screenshot Saturday in Game Dev

Post GameDev things!

Some game's spoilers

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

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🎮 Sneak, strike, survive.
Just added synced animations for stealth kills, finishers, and perfect counters in Lobo: The Howl Within ⚔️

Each move adapts to your timing and positioning—making every encounter feel brutal and satisfying.

Ale Abbey's Fermentines got the right idea...🍻⛪ What's the point of brewing it if you ain't enjoying it!?😉

#indiegame #pixelart #screenshotsaturday #tycoon

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

The new #BattleGemPonies are looking good! Can't wait for you to see them in action when Act 1 releases in September! 🗓️

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Prototype 1 – Sweet Snacks From Pinkie Pie

I do everything out of boredom. It turns out funny to some extent.

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

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Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?