Show & Tell in Game Dev

Post GameDev things!

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!



Loading...#ANNOUNCEMENT Melodancer — A turn-based rhythm roguelike #soloDev #IndieGame #RhythmGame #Roguelike #soloDev #indiegame
Steam: https://store.steampowered.com/app/3984000/MeloDancer

The new demo of the game is published on Itch io The game itself is already available in Steama
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Новое демо игры опубликовано на Itch io
Сама игра уже доступна в Steam
https://sempiternalrain.itch.io/snowfalls-mystery
https://store.steampowered.com/app/3582360/Snowfalls_Mystery/

Loading...Всё ещё работаю над этой игрой
Still working on this game

Loading...#NinjaScroller 1.61.8 BUILD 49
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging Pixel Art #ActionRunner game with a Retrogaming vibe
Watch 30s of #Gameplay 20251114
Available on #Steam:

Special Reminder!


hate? HATE?! let me begin to explain how much ive began to feel HATE towards this specific sans ever since ive started working on his very existence, down to his balancing even before the game is released
(game is now in a playable state)

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?














