Show & Tell in Game Dev

Post GameDev things!

Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!

SNEAKPEAK!
Den's Playcare:The Prequel Demo - Coming December 26 Of 2003 (+22 Years)

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The new demo of the game is published on Itch io The game itself is already available in Steama

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Новое демо игры опубликовано на Itch io

Сама игра уже доступна в Steam

https://sempiternalrain.itch.io/snowfalls-mystery

https://store.steampowered.com/app/3582360/Snowfalls_Mystery/

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Всё ещё работаю над этой игрой

Still working on this game

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#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251114

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Cover Art Revealed!

Special Reminder!

#FazbearFrostfest2025

hate? HATE?! let me begin to explain how much ive began to feel HATE towards this specific sans ever since ive started working on his very existence, down to his balancing even before the game is released

(game is now in a playable state)

I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?