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For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end

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Progress on the loadout screen, each loadout will allow players to start a run with certain enhancements, these loadouts (and more to come) will be unlockable by playing!

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For day 489 of coding, I have altered the size of the "How to Play" box in order to make sure everything fits right

He's a bit slow... But he IS powerful!

Wishlist now to kick his ass!
https://store.steampowered.com/app/1425180/Vessels_of_Decay/?bet…

I fixed the water problem, and also ended up going down the rabbit hole of adding oceans, which were incredibly difficult to make. I figured it out though, and I think it looks pretty good! What do you think?

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Updated the Pineapple Crop grow animation. Much better!

Might still need to redraw the actual Pineapple part though.

Anyone else think the amount of flesh on a pineapple is *obscene*?

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kicking chairs in slow-mo

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Dishop is a survival FPS that combines frantic action, stealth, and resource management, with a strong emphasis on interactivity.

Some shots of Weefager!