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For day 521 of coding, the player can actually go to a new floor with the descending stairs, I've also included a basic floor tracker to show progress

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Let us go and see the Animals.

Also some sound testing.

I'm very proud of this balance/platforming system for Vessels of Decay!

It has 3D collisions and everything! 💃

✨Wishlist: http://bit.ly/34hPZFw✨

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2 WHOLE YEARS of gamedev :0

working on this game has been incredible and I can't wait until i finally finish it

Download my cat hoard based roguelite here:

https://sofycodes.itch.io/nine-lives

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For day 520 of coding, I made it to where the map resets when the player climbs the stairs

2000 FOLLOWERS FANART CONTEST!!

To celebrate our milestone, we're excited to announce our fanart contest that will end on July 1

You have until then to post your fanart in the comments box. The winner will get items from the Monodo store for free!

FAUXTALE - Devlog 2

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For day 519 of coding, I tried having another path connect the previous and next rooms. There have been instances where paths have crossed, and one where an endless loop occurred

WOW WE HAVE REACHED 2K FOLLOWERS!! I'll be announcing an amazing event soon to celebrate...stay tuned!

Hmmm! Was getting mad flickering when in the UI with too much text...
So I split the static part of the UI (text that doesn't change) to be drawn to a surface once, then it draw the extra bits on top. Seems to work, now I have to do it for all of it.