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Loading...For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected

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Loading...Attempting a hard hole (64 attempts).
Every complete(s), aware the system's update, mangled takes.
New minigame entertainment simulation coming.

Loading...It's been awhile, Asafo take it from here.

Loading...Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
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Loading...For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale

















