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For day 571 of coding, I have placed a cap on how many objects will spawn. In this case, the cap is 40

The first major update of Archa's Early Access, v0.B.076, is OUT NOW!

See the changelog here: https://wasdnm.itch.io/archa/devlog/776442/update-v0b076-out-now

Get the game for free here: https://gamejolt.com/games/archa/914360

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Working on damage! It's not done quite yet, but I'm close.

Go outside during a zombie outbreak? Not a very good idea Street design made for "Welcome Back, Commander"

#indiegame #horror

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What do you think of this little song I composed?

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For day 570 of coding, I have placed information of the players horizontal and vertical speed on screen for debug purposes

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#WIPWednesday

Overworld encounters!

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For day 569 of coding, I redesigned the button press indicators to be more readable and clear to which buttons are being pressed

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All ACTs for Plantergeist are finished, and I even gave them a cute animation for when they're happy!

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For day 568 of coding, I made text that will appear when any of the arrow or shift keys are pressed. For some reason; the shift key, up key, and either left or right doesn't work together

Shift works completely fine with the WASD keys