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Loading...For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
Nobody saw, but I actually posted the Prologue’s release date a day early on my Bluesky:
https://bsky.app/profile/l8ta.bsky.social/post/3lahmwtcups2k
Just thought I’d let you all know.

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Loading...An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
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Loading...For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

Changes are coming to the Prologue…

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