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For 699 of coding, I managed to set a fixed move direction during the room transition period

I have a new account by sign up with google. Follow my new #TikTok Account for restore followers.

https://www.tiktok.com/@len.resourcer?_t=8ruZcYpKzn8&_r=1

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Wow, how the years have changed... The Bunny Graveyard looks a little different one year later, don't you think? 

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Battle Test for random encounters

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moving platforms!

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For 698 of coding, I am working to make sure that the player goes in the intended direction when entered diagonally. It's progressing well, though there are still areas to work out

Revote! In Flowey's battle, should the human be on a pacifist or genocide route?

This decision will affect dialogue, LV, difficulty, and more, so choose wisely!

After voting, feel free to comment which option you chose and why.

  18 votes Voting finished
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For day 697 of coding, I have made sure the room transitions keep a set speed for the player regardless of the player's actual speed at the time of transition

Fanarts by Vick!!!
(And this time they're not even R34 lol)

In Flowey's battle, should the human be on a pacifist, neutral, or genocide route?

This decision will affect dialogue, LV, difficulty, and more, so choose wisely!

After voting, feel free to comment which option you chose and why.

  16 votes Voting finished