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For day 701 of coding, I made sure to prevent stuttering when the player is pushed into the transition area

Maskie the Marionette
FNaF Plus






















































We just met a developer with potential from "Real Heroes Studio" and we decided to make an experiment and team up with him on his "Desolated District" project.
We will help him with marketing consultations and environment storytelling design.


For day 700 of coding, I made it to where player knockback will not force them into another area


Nothing too exciting this #WIPWednesday just boss updates, next I plan to make an introduction animation and fix up it's attack system.





























part 2
I had to increase the alpha of the red alarm layer.
Question: Can anyone guess the Boss theme for this map?
Made this for "Welcome Back, Commander" military sim (on Steam)