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🥔 SP!DUSTTALE don't forget, devlog number 0 🥔


For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times


(WARNING: FLASHING IMAGERY)
Timelock has returned! The functions are more or less the same, but activating it now uses a unique background.

https://youtu.be/UIkeK4-ftHg
https://youtu.be/UIkeK4-ftHg
https://youtu.be/UIkeK4-ftHg


GAME IS FINNALY RELEASED:
https://gamejolt.com/games/cbhavoc1/923554
Just one question: Would you like to see walkthrouh on this game on my YTB channel ?
5 votes Voting finished

KENI GUN FAN CLUB
RISE UP 🗣🗣🗣
https://www.youtube.com/watch?v=hWJowBxmTYM

https://www.youtube.com/watch?v=hWJowBxmTYM
https://www.youtube.com/watch?v=hWJowBxmTYM
https://www.youtube.com/watch?v=hWJowBxmTYM


This #WIPWednesday I learned the platform moves the player.
I Got multiple ideas at the same time and it involves a moving platform.


For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow


















For day 845 of coding, I have made some small fixes to the code; but not enough to address the spawn amount error
M-No. 077's back to the place he was first. The redesign level is in progress to a new demo.