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🥔 SP!DUSTTALE don't forget, devlog number 0 🥔

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For day 847 of coding; I have found that adjusting the error threshold could allow for more to spawn, but it seems to affect loading speed at times

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(WARNING: FLASHING IMAGERY)

Timelock has returned! The functions are more or less the same, but activating it now uses a unique background.

https://youtu.be/UIkeK4-ftHg

#indiegame #indiedev #indiegamedev #GameMaker

https://youtu.be/UIkeK4-ftHg
https://youtu.be/UIkeK4-ftHg
https://youtu.be/UIkeK4-ftHg

GAME IS FINNALY RELEASED:

https://gamejolt.com/games/cbhavoc1/923554

Just one question: Would you like to see walkthrouh on this game on my YTB channel ?

  5 votes Voting finished

KENI GUN FAN CLUB
RISE UP 🗣🗣🗣
https://www.youtube.com/watch?v=hWJowBxmTYM

https://www.youtube.com/watch?v=hWJowBxmTYM
https://www.youtube.com/watch?v=hWJowBxmTYM
https://www.youtube.com/watch?v=hWJowBxmTYM
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This #WIPWednesday I learned the platform moves the player.

I Got multiple ideas at the same time and it involves a moving platform.

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For day 846 of coding, I am adding in a method the check for flags to make sure the resourced don't overlap. I looks to be working so far, but something seems off somehow

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What do you think of these Weefager elements?

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For day 845 of coding, I have made some small fixes to the code; but not enough to address the spawn amount error

M-No. 077's back to the place he was first. The redesign level is in progress to a new demo.

#devlog #gamedevelopment