General in GameMaker


Loading...For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled

Loading...Ready for the first trailer of Dishop? Step into a Neonoir world filled with action, stealth, tension, and madness. Explore, interact, and unleash your deepest thoughts like never before.

Loading...For day 533 of coding, I have been improving the ball collisions on the objects. Still a bit janky though

Loading...For day 532 of coding, I've tried to improve the objects bouncing off each other. It looks worse right now, but maybe that's part of the process before things get better

Loading...For day 531 of coding, I made an attempt to have the objects bounce off each other. So far, it looks a bit janky

Loading...For day 530 of coding; I have refined the collision accuracy of the objects, although some still break into the walls. The improvement is evident in where the objects collide with the center portion
Gun animations i've worked on :3

Loading...For day 529 of coding, the object ricocheting off walls is mostly working now








