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Loading...For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird

@MONODO ![]()
is announcing a Kickstarter page for Weefager. The game of the hour.
Show him some supports, SOLDIER!!!
MOVE OUT o7
https://gamejolt.com/p/atmonodo-dancing-flamber-attention-everyo…
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Loading...Weefager's Kickstarter campaign will start on October 8th and the registration page is now available!! 
https://www.kickstarter.com/projects/weefager/weefager-build-you…
Sign up and click "Notify me when it launches" to be the first to know!! 
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Loading...For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

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Tik-tak, tik-tak... ⏳
A new mob for #GigCrawler arrives tomorrow!
Can't wait until tomorrow? Join our Discord and be the first to know 👀
Kickstarter: https://www.kickstarter.com/projects/1585503379/gig-crawler

Loading...Crash Bandicoot Havoc - Trailer
Demo is available down in the description:

Loading...For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed


















