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For day 833 of coding, I gave the pickups a bit of bounce when they appear. Some adjustments will be made later to make it a bit more natural

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Still working on a lot of stuff.

The Sandwave has animation now it's also a little different from last #WIPWednesday

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For day 832 of coding, I added some depth sorting to the pickups

someone very dear to me just died today, if any of you are Muslims then I'd appreciate you taking the time to pray for her in the after life.

thank you, and fuck cancer 🥔👍

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For day 831 of coding, I made sure the new function works for the rocks as well. I've also adjusted the speed on the item pickups

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HAPPY 1st ANNIVERSARY OF THE FUNNY CROW GAME!!!

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For day 830 of coding, I used the code for spawning resources and turned it into a function to be called by the resource

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For day 829 of coding, the trees now also drop wood when the player cuts it down partway

Regarding the use of generative AI in FAUXTALE.

(read article)

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For day 828 of coding, I have addressed the issue by changing the layer target from the object's predefined layer to the specified layer by name. The cause of the error was that the tree's layer ID is at -1, despite being on the same layer as the rocks