General in GameMaker

Charged sticker appreciation post for December!
Thank you all so very much for everything this past year, I hope you all had a great one and have a fantastic 2026!
(WOW, three way tie for first place!!)
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Loading...For day 1105 of coding, I made sure to apply the new depth sorting code to the item pick-ups

Deltastars is looking for sprite artists for tiles, walls, buildings and objects

Loading...For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

Loading...Hi! I’m happy to present my new project, especially the character’s gameplay mechanics, which are full of energy! I hope you’ll like it 🙂
2026 is going to be a great year!

Loading...For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

Loading...For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

Loading...For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change
I made a Newgrounds profile to show off stuff for my game. That'll also be one of the places where I'll release the free demo.
https://jakerileygamedev.newgrounds.com/
My first post: https://www.newgrounds.com/art/view/jakerileygamedev/randy-s-cra…

Loading...For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening












