General in GameMaker

Share your creations!

Hi everyone, I wanted to tell you that my game is finally out and that you can play it on Steam.

https://store.steampowered.com/app/4369660/Backrooms_Not_Escape/

#Devruary As a Ren'Py dev, the two things that could always break my games are (1) building a new feature incorrectly and (2) messing with the "screens" file too much!

I have since adopted a new game making rule: if it ain't broke, don't try to fix it.

Working on 4 games with 4 different partners, with a release deadline for Q1-Q2 2027.

Goodbye social life!

I don't even remember my gf face anymore.

Will I succeed or will I fail?

Gentlemen, place your bets!

#gamedev #indiedev

Getting Better

Undertale: Harsh parallels update, plus looking for a new coder, writer, another concept artist (especially for consenting areas) and mapper. Please comment below if interested

(Also I’m co director on this project)

https://gamejolt.com/games/TSSwapfell/930706

#Devruary Biggest two dev mistakes I remember making so far are (1) not backing up my games when switching computers and (2) not testing my games in a browser before uploading them as web builds. Thank goodness I've broken these habits!!

looks sick, but is a bug /:

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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.