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Re-DEV LOG: 006

I found TurboTime the arcade live build and the project itself still stable until the building of the arcade cabinet.

#GJASKS #gamedev #gamedevelopment #tobikomi

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For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions

little update concerning the projects I'm currently working on (DigitalTale, Dusttale Don't Forget, gigasasV2) 🥔

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For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed

progress update

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For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

No lie, I kinda just want to get to creator status to design my own post backgrounds

Some of the custom backgrounds for creators I follow are SO DANG COOL

Just imagine...I could have a custom background to kinda "group" posts of any project I make!!

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For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

As for Marky RPG, it's not dead, it's still in development

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For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results