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So I saw a post from @LbpGamerGirl that asked for different opinions of the "DOs and DON'Ts" for devving a game.

I'm lowkey ashamed I did not think of this before, but I should probably expand on my take...

...in the REALLY LONG article below.

Who’s ready for an APRIL FOOLS DEVLOG

Spring has arrived at Countless Army!

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For 1181 of coding, I am working on being able to push certain objects

Discord hates Underswap confirmed (Not really but sure)

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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

I have a slight problem. As I said, I plan to move to the Unreal Engine, but unfortunately I will probably have to stick with Unity. No matter what I do, Unreal crashes every time because my graphics card is too weak but I won't give up

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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

ATTENTION DEVS:

We need to talk more about the question of "gatekeeping" as a dev trying to hype up their game.

And yes, in case you are wondering, I gatekeep quite a good bit when it comes to upcoming content.

Read the article to find out how and why.

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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player