All Posts in GameMaker Studio 2
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For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object
![](https://m.gjcdn.net/video-poster/900/35867833-cnipwfjr-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 605 of coding, I have allowed the player to go "invisible."
![](https://m.gjcdn.net/video-poster/900/35845937-bxjwbdga-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look
![](https://m.gjcdn.net/video-poster/900/35827202-tfk4eed5-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed
![](https://m.gjcdn.net/video-poster/900/35807963-knhskhif-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 602 of coding, I've added a small, temporary speed boost for the objects upon collision
![](https://m.gjcdn.net/video-poster/900/35777327-32pqzbgj-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 601 of coding, the bounce animation now works on contact with the walls. I've also shortened how long the animation plays
![](https://m.gjcdn.net/video-poster/900/35750512-bgsfz6em-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks
![](https://m.gjcdn.net/video-poster/900/35730112-334mscuj-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird
![](https://m.gjcdn.net/video-poster/900/35706809-7acp4dbg-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision
![](https://m.gjcdn.net/video-poster/900/35686891-ipckax5b-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed