All Posts in GameMaker Studio 2

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For day 606 of coding, the invisibility now turns off whenever the player dashes or collides with an object

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For day 605 of coding, I have allowed the player to go "invisible."

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For day 604 of coding; I have changed the object's speed back, and allowed the sprite to change upon player collision in order to observe how the recent code additions will look

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For day 603 of coding, I've adjusted how fast the player and object will recoil from each other. To test the effect, I've also increased the object's speed

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For day 602 of coding, I've added a small, temporary speed boost for the objects upon collision

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For day 601 of coding, the bounce animation now works on contact with the walls. I've also shortened how long the animation plays

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For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks

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For day 599 of coding, I have set the object sprite to alternate between shrunken and normal sizes to show elasticity. It will need to be adjusted as it looks a bit weird

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For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

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For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed