general in GameMaker Studio 2

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For day 150 of coding, I allowed the player to jump over the rotating blades

The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit

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For day 149 of coding, I made bomb arrows

They count as a separate equitable item, but will use a piece of ammo from both bombs and arrows

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For day 148 of coding, I've made it to where different things affect how the player jumps

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For day 147 of coding, I refined the player respawn code to work in tight rooms

I've also made it to where the player won't be registered as falling when using the hook

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For day 146 of coding, I have adjusted how the player respawns after "falling"

The player will appear once the camera reaches the respawn point instead of instantly

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For day 145 of coding; I made it to where the player can jump in the water, but not walk in

Doing so will hurt the player though

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For day 144 of coding, I made a tile collision layer that will make the player jump when walked on

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For day 143 of coding, I finished the 6th video of Shaun Spalding's turn-based battle tutorial

A battle menu is now present, though it doesn't interact with the actual battle yet

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For day 142 of coding, I fixed up the orbiting orb shield object so that it'll only harm the enemy when it is not in a hurt state

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For day 141 of coding, I have altered the code for the stun state

Now the stunned enemy will shake shortly before leaving stun