general in GameMaker Studio 2



For day 150 of coding, I allowed the player to jump over the rotating blades
The hazard also now counts how many successful jumps in a row while the blades rotate faster at different intervals. Count is reset when player takes too long, or gets hit


For day 149 of coding, I made bomb arrows
They count as a separate equitable item, but will use a piece of ammo from both bombs and arrows


For day 148 of coding, I've made it to where different things affect how the player jumps


For day 147 of coding, I refined the player respawn code to work in tight rooms
I've also made it to where the player won't be registered as falling when using the hook


For day 146 of coding, I have adjusted how the player respawns after "falling"
The player will appear once the camera reaches the respawn point instead of instantly


For day 145 of coding; I made it to where the player can jump in the water, but not walk in
Doing so will hurt the player though


For day 144 of coding, I made a tile collision layer that will make the player jump when walked on


For day 143 of coding, I finished the 6th video of Shaun Spalding's turn-based battle tutorial
A battle menu is now present, though it doesn't interact with the actual battle yet


For day 142 of coding, I fixed up the orbiting orb shield object so that it'll only harm the enemy when it is not in a hurt state


For day 141 of coding, I have altered the code for the stun state
Now the stunned enemy will shake shortly before leaving stun