general in GameMaker Studio 2



For day 241 of coding, I have the pursuer's jump actually do damage
I've also made sure it stops moving when paused


For day 240 of coding, I made it to where the pursuing enemy will jump towards the player when close


For day 239 of coding, I made a bouncing object
I'm not sure what I will use it for in this game, but I can see this being handy somewhere


For day 238 of coding, there is now a game over menu for when the player dies


For day 237 of coding, the player now has a death animation


For day 236 of coding, the plant will now lob the projectile at the player's position rather than throwing it a set distance towards the player


For day 235 of coding, the plant's lobbed projectile can now poison the player


For day 234 of coding, I have added an explosion to the plant's lobbed projectile for when it hits the ground


Fora day 233 of coding, I reworked how the enemies drops items
They now always drop a set amount of experience(lifeforce). They also now sometimes drop health


For day 232 of coding, I made some health pickups