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13
2 years ago

For day 236 of coding, the plant will now lob the projectile at the player's position rather than throwing it a set distance towards the player




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For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

For day 913 of coding, the pause selections can now be activated. I've also changed the selection color to aqua for visibility

For day 917 of coding, I have also fixed the trees at the bottom now so the player won't go out of bounds now

My game in 50 seconds #indiedev #Gamedev #steam

For day 922 of coding, I gave the options a textbox that can adjust itself based on the longest text and by how many choices there are

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 924 of coding, I made the "Game Paused" bigger and yellow. I had to move the text and box up to accommodate