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23
2 years ago

For day 239 of coding, I made a bouncing object

I'm not sure what I will use it for in this game, but I can see this being handy somewhere




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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

Happy Friday 13th Everyone

Sprite is by @SubterraneanExhibit

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

My game in 50 seconds #indiedev #Gamedev #steam

For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

I've created a new form of parkour in Weefager! What do you think?

For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly