general in GameMaker Studio 2


Loading...For day 350 of coding, I am working on having the ice shards stick to enemies after contact
The shards to stick, but I will need to make adjustments to have them stick to the spot they hit

Loading...For day 349 of coding; thanks to a tip from @balmut ![]()
, I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves

Loading...For day 348 of coding, I made it to where the menu will change based on if it's a pause or game over menu

Loading...For 347 of coding, I fixed how the cursor interacts with the pause menu

Loading...For day 346 of coding, I have attempted to fix a problem with orbiting projectiles
It seems to look ok when at fast orbiting speeds, but starts looking weird when the orbiting speed is slow

Loading...For day 345 of coding, I have made changes to the flamethrower based on some suggestions by @balmut ![]()
and others
I've also applied depth sorting to the weapon

Loading...For day 344 of coding, I have decided to apply yesterday's rapid fire code to a possible new attack
In this case, it's ice needles

Loading...For day 343 of coding, I tried making a rapid fire attack with a bit of spread
It looks okay, but I'm not sure which type of attack it would go with at the moment

Loading...For day 342 of coding; for the pause menu, I made some icons to place next to the weapon display

Loading...For day 341 of coding, I added an additional function to clear the previous path once a new one is made


