general in GameMaker Studio 2



For day 551 of coding, I have set the movement for the chasing object to lock to the 32x32 grid the map is based on


For day 550 of coding, I tried implementing having the overall size of the map be randomized. It appears oddly stretched in some cases when the whole map is visible, but having a camera zoomed in on the player would not make it an issue


Sorry for late posting
For yesterday, day 549 of coding; I have it to where the other objects will bounce off the one with the arrow


For day 548 of coding, I have programmed the object to kind of chase after the player


For day 547 of coding, I got the test object to move a bit after changing directions


For day 546 of coding, I changed up the code a bit to correct the warping. It has improved the collision, and I managed to find out why the warping is taking place


For day 545 of coding, I have improved the collision between the player and object. It's still a bit buggy at the moment


For day 544 of coding; I've tried to implement a collision code, but I'll need to adjust the code later due to some problems


For day 543 of coding; not much today, just made it to where the direction the objects faces is randomized


For day 542 of coding, I have placed a countermeasure for when the ricocheting object is trying to go into the walls