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Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog

Gotta love it when the elevator lets you go to any room you enter, but it won't accept the number one

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Thanks to @Shori-shita for the suggestion, I made the cannon shoot a teensy bit farther. Unfortunately, I couldn't get it much farther out than that while still hitting the player

A little goldfish for Snowbound's upcoming fishing update!

Oki I got the backend for the Twitch Overlay Outfit Switching done :3

I will explain exactly how it works in the Article owO

Note that I will not be going into how to set up any of the Initial Websocket stuff,,

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After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

Elevator is almost done. Also realized I need to make it so that each floor shares multiples of the same material, such as the wall materials, for optimization purposes as I want the game to run as fast as possible.

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Flappy bird? #GameDev #Art #PixelArt

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In our game, you can place adorable birdhouses for your Seedlings to live in!

Wishlist on Steam! -https://store.steampowered.com/app/2861360/Sprites_Honor/

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supajutsu ver 0.4.6

testing projectile chain and projectile boomerang(Exclusive to chaga's weapon )

63214 (Half Circle Back) on right stick starts chain

Chain can be canceled by short attack and dash on hit

ProjChain Frame Data

41/6/60 disappear on 30