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Progress!

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I've added a new enemy to Hyperslice, the shielder! It will shield enemies in its vicinity and it's shielded too so you have to push it to break it

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I'm working on cutscene features like smooth camera movements. Enjoy a snippet of this prototype tutorial!

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Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D

A simple image... #GameDev #Art #PixelArt

Hey everyone. I've been working, but progress has been a little slow lately. Most of the current developments have been in polishing and tweaking parts of the game. The boring part, essentially.

But I'll have something exciting soon.

Very exciting.

- Ani

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We finished our little Halloween game! It was inspired by scary old movies from the 80s, grindhouse, neon and B-movies 🎃

https://double-v-games.itch.io/night-of-all-stalkers

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#WednesdayWIP: Now I've progressed, I think

I'm thinking about adding an effect to make the menu shake slightly, what do you think?

*The background sounds were at the end of the video

  2 votes Voting finished

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (3/3)
These are some concept arts! The stuff besides the first one are REALLY old. Have been having this in mind for a while.

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Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (2/3)
This is the prototype for the battle system. VERY WIP. I got selection working. So that's cool!