General in Godot

Share your creations!

Now we can see how close we are to defeating an enemy. Debating if I want to make this automatic, or if I want to do some kind of discovery thing like Goombella's Tattle or SPM's Catch Cards. Not really feeling inclined either way

  2 votes Voting finished

Turkey and stuffing are brain food Lots of progress tonight. Animations are lacking, but battles are being fought

What's that? You thought a square with fixed dimensions and easy 90-degree angles and calculations would be easier than a pentagon with its half-magical, non-specific graphing points? Silly child, you are WRONG

No, it isn't going to cost 7 SP to use a Poison Tomahawk. Purely for demonstration purposes. Moves that require more SP than you have are now disabled

Continue to learn and practice to improve our knowledge on #godotengine. A simple avoider on our #protoday #duodolan

More combat work today. Made a few animations to cover the basic attacks, including bonus power (think: Stylish moves) And general clean-up to make room for expansion into the more complicated moves Also separated the follower attack state

Holy progress, Batman, we have combat. Well, not fully. The enemies can't fight back yet

Dear Mr. Revett,
After almost fifteen years since taking your class, I am proud to announce that today I finally used those equations for finding the graphing points of a perfect pentagon. Few more years, maybe I'll need to find the area of a rhombus too.

Decided to do some work on the battle system, since that is a teeny bit more important than Patches

Loading...

I was bored so i made this

I want to make a game with this that makes you feel unconfortable