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Added a running animation for the zombie and made it stop and switch to idle when it gets close to the player.

I’ll replace in the future the idle animation with an attack animation when it gets even closer!

#GameDev #IndieDev

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#UnderwaterDiving 1.0.6 AVAILABLE

You are an #underwater #diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20241124

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Should I keep the pixel grid or remove it?

I have a pixel grid on the games screen, as shown in the pictures. The grid isn’t aligned with the pixels, and its size and color are off. What do you think? Does it add to the aesthetic, or is it distracting?

  2 votes Voting finished
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It's been a while since our last update on Eden Universe, but here’s some exciting news! We've made major changes, including fire spread and tree propagation with the water miracle—features sure to delight fans of classics like Black & White.

I think I'm going to add the option to disable screen-shake to Hensen as an accessibility feature because it can be sensory hell for me if I'm feeling a certain way when I play a game so I imagine there are other people who have similar issues with it.

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#NinjaScroller 1.61.5 BUILD 46

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

Watch 30s of #Gameplay 20241124

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Snow Fever Trailer lolololol https://youtu.be/9a8dqTxCviI

https://youtu.be/9a8dqTxCviI
https://youtu.be/9a8dqTxCviI
https://youtu.be/9a8dqTxCviI
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For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming

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Found this funny Oneshot meme (content warning, if you don’t like cuss words don’t watch it) (just so you know, no that is not Niko saying the f-word, that is the world machine interrupting prophetbot’s explanation)

Me when new hyperfixation: