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Hello everyone, coming back here with the development of the last chapter (it's a short game so don't make me to do too much content), what I do promise are a couple of extra things!

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๐Ÿ“ข The ๐ŸผMontabi demo is out NOW and itโ€™s part of the Southeast Asian Games Showcase!๐ŸŽŠ

Dominate your turn-based battles ๐Ÿ”ฅ with your adorable Montabi in this roguelike deckbuilder by Mankibo.

Play the ๐ŸผMontabi demo today!

๐Ÿ”— https://bit.ly/Montabi

I finally made the basic design of the game's page, initially it looked too poor. I'll be working on it later

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Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.

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Took your advice and moved the text to make it less distracting, looks much better now!

Also, if you guys have any cool intro line ideas to set the tone, Iโ€™d love to hear them! #gamedev

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#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250607

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

New vegetation, shading, and rock formations have arrived in the game Talus Odyssey. Still on RPG Maker XP ;)

He's

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This new system lets you disarm enemies during combat and equip their gear for a strategic advantage. Every encounter is a new opportunity to adapt, upgrade, and survive.

For combat mechanics, we are mostly taking inspiration from God of War and Prince of Persia The Lost Crown.

What do you think?