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This is just Deathly Descent all over again at this point!

Aaaand I'm gonna need ro re-work the animation/SFX handling as well... Greeeaaat...

I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.

I'm gonna replace the PrefabSpawner script which spawns an instance of whichever prefab is assigned to it in the inspector when a method is called with a simpler Spawner class which will simply spawn whatever prefab is passed in the method call.

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Hey everyone! For this level, we want to design the environment to resemble a cold climate. We've decided to make the entrance to the underground house look like a snow globe.

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Weapon swapping is now fully functional. How’s it looking so far? #gamedev

Here's a screenshot of my #WarThunderPlane! I'm having trouble making the eyes seem as funny on the planes as they can on the tanks.

New scene & new house

The douple jump from the last post is only a debug mechanic and wont be in the game

For those who don't have a Steam account and want to try the demo, here's the itch.io link:

https://cardiacgames.itch.io/potato-mash-demo