screenshotsaturday in Indie Game

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Just some vibes from Crystals Of Irm








While working on level select for this game, I reviewed some levels and decided to update them. Here are some shots from the new and updated levels:


Fighty Driver: Time to test the AI!




Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)


Maybe you can block enemy attacks... But if you run out of stamina? You’re stunned. Time it perfectly though, and you trigger a counter that knocks enemies back—giving you space to reposition or fight others.







Anyone else having trouble with the Bard visiting their monasteries?🤔 We keep waiting for his "Toss an Ale to your Brewer," he keeps drinking our ales instead...🍻⛪

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.
These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.




The simple block preview for Endless Drop mode had to be overhauled to support new blocks and for better view.
Here are some shots of the new HUD and a new block: