All Posts in Mega Man

Share your MEGA-Creations

I decided to remake Mega Man's sprites from the original Mega Man game, in order to make them look much closer to the original artwork made for the game. I also took cues from the rockman manga for his armorless design. This took several weeks...

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Debug 'kill all loaded enemies' on R1 lol.

It's a test of my "Shared Event Asset" system concept for #UnrealEngine.

It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

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A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev

#GJAsk

I wish Mega Man 12 was real

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Buster Sparkles ✨✨✨ (I've been dying to add details like this!)

#gamedev #megaman

m e g a m a n 1 2 w h e n ?

#GJAsks

asteroid man if he was in MM8BDM

slight update on the asteroid man mugshot

dang, it's already been a year

some art i made for @retrokid104 ’s “Skullpunk AI” project on scratch

(also new pixel art realm?!?!)