fangames in Mega Man

Share your MEGA-Creations
Loading...

New update about my fan game project after a while. The project is now in porting process from Game Maker Studio 2 to Godot 4.1.2 ^^

Loading...

This is what I had going on in the Unity Engine before they decided to hold their own public execution in 2023... Switching to the Unreal Engine now.

New Chest Man sprites + Art

gave this mugshot a fresh upgrade so the character can look more "expressive" in a way

left is new and right is old

Playing around with converting Proto Man's Arcade sprites to SNES specifications. #pixelart #megaman #protoman

Working on an Aspect Ratio Preview app to help me see sprites correctly as they would appear on TV from a retro console. #pixelart #megaman #snes

Loading...

Real time sprite palette FX in #UnrealEngine. #MegaMan

gonna be working on a layout for the stage select for the next few days. here's a mugshot (and teaser) of one of the robot masters!

Loading...

I'm building an Actor pooling system. Only 3 instances of the Buster Shot exist, and they keep getting reused. #UnrealEngine5

mega man new idea fangames ART AI

thx this: https://ideogram.ai/

mega man operational

mega man treat

mega man objective

mega man productive

mega man global

mega man indirect