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Although we still have to update many character-sprites, THIS, is just how far we've come in yestereday's still-in-development patch for B-A-S's Character Select Screen!

The visual-change in most stages is uncanny! Eh, eh?

And that music! ¿¡No!?

  1 vote 2 days left
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This is how the graphics for Dojo Mode used to look upon direct conceptualisation.

This is also how the game's Character Select Music used to sound, too!

Please note, this is running on last-gen hardware.

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We've added Mallory's cutscenes for winning and losing in Dojo-Mode now, too; even though it took literally ALL DAY, because of PowerPoint's Animation-Pane glitching out like NEVER BEFORE! But, we FINALLY GOT-it!

  0 votes Voting finished
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As you can now hear in matches featuring cutscenes so far, we are now working to improve the accessibility of the audio engine that powers the "Dojo-Mode"-feature of the "Bebe's Art Studio™"-game for the "JadeElight™" and "JadeEmatic™" systems!

  0 votes Voting finished
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We've fixed a major behind-the-scenes bug in our Cutscene Engine that'll ensure that cross-fading during their playback no longer reveals the match-results screen during the transitional phase between video-clips! We also added Bebe's win and loss shots!

  0 votes Voting finished

A major performance patch to OpenTradMax has just launched, fixing a bug where the "Box"-transitions on the main slide-deck, overpowered the "Cube"ones in the Slide-Master. Remember: Slide-deck-transitions win over Slide-Master ones, EVERY, TIME!

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HUGE INNOVATION INCOMING!

  1 vote Voting finished

We just released OpenTradRaw: our second-to-last traditionally-editable open-world game-engine for PowerPoint, as well as a 2026-edition of our accessibility-suite to go with it!

It's here! JadeIrectOrPAL is finally here, and shall forever replace the original ten-frames-per-second edition! Go ahead and download now!

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Should we just go right on ahead and enable it?

  0 votes Voting finished