Home Brew Devs in Retro & Homebrew Games

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When making games on the NES, nothing is easy!

With a LOT of help from the #nesdev Discord, I was able to clean up the seam above the status bar.

Also there's some new (temp) art, and I even perform the forbidden mid-frame palette update for extra colors!

"Ghost Piece" is now available in From Below Pocket via a "patch/hack" for anyone interested! It comes with the game when purchased on itch.io!

Warning: It's very untested, and probably has perf issues. šŸ˜…

https://mhughson.itch.io/from-below-pocket/devlog/617249/ghost-pā€¦

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I needed to implement a way for certain areas of the level to "lock" the camera, prior to reaching the end of the level data. Thankfully DisplacedGamers' amazing explanation of how SMB1 attempts to do it stuck in my mind, and I recreated that system.

2 big homebrew game announcements incoming! šŸšØ

Something oldā€¦ something newā€¦

Mark your calendars for TOMORROW, Tuesday, September 19th at 10AM PDT! šŸ“…šŸ“¢

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It's been tough to find time to put together a Super Sunny World šŸŒž update video this summer, so here's 3 months worth of features condensed into 2 minutes! Enjoy!

#nesdev

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šŸ¤·ā€ā™‚ļø #nesdev

Coming soon!! šŸ‘€ #gbdev #gamedev

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I love how in Super Mario Bros. 3, they added the ability for shells to SMASH bricks. It leads to some great "chain reaction" moments.

Super Sunny World (my upcoming NES game) now features this gameplay mechanic as well!

#nesdev #gamdev

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Check out the latest updates to my upcoming NES game, Super Sunny World! šŸŒž

This update brings multiple new gameplay features as well as a first look at the box cover for the physical version of the game! #nesdev

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This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.

Let me know if you have any follow up questions!