devlogs in RPG Maker Hub


Loading...Sneak peak of the game! Random fight!
Just coded the greatest easter egg in game history
3 GIFs. Everyone likes Mimics, right? Well, they've been behaving quite well in my tests for monster behavior and off-screen dismissal. Following proximity and battle trigger proximity were both adjusted to feel a bit more natural.
Ok, I made some progress on day 9, now I need to finish day 8, make the endings, make sure everything works and I think that's it. The game is probably releasing in 2023 after all.

Loading...Gameplay of the second chapter!!! (This is so that you know that we are working on something and do not forget about past projects)
Геймплей второй главы!!! (Ðто чтобы вы знали что мы работаем над чем-то и не забываем про прошлые проекты)
Back to game deving!

A look at the Soundtrack cover...
What's your impressions ?
You can call for a "Time Out" in battle. This is escaping from battle, but you are also warped to the last safe point you encountered in your travels. Enemies slain in battle remain slain until next respawn, so you can chip away at battles if you need to.












