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Here's the footage of the bottom floor room transfer system, remade after my files got corrupted.
(Also a sneak peek of some new renders, made in SFM)
If you think some details should be changed, let me know in the comments.
For now that'd be all, cya

Time will march on without you, even in battle. Use the global buffs characters get from certain times of the day to your advantage.

It would be dangerous to go some places during specific times of the day so plan accordingly.

The bestiary now has a "partners" section.

I changed my Time Gates entirely.

What's a game like Chrono Trigger without cool portal effects?

#rpgmaker #indiedev #gamedev

"Toby's" - local Thai food restaurant where main character with his friends eat regularly.

Woof!
#rpgmaker #untitlednote #indiedev

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YOU FOUND A GEOGEAR!!

I needed a cool effect when you pick one of these important items up! I really enjoy it.

#rpgmaker #gamedev #indiedev

I will be attempting to convert all of my new poses into ones with smoother, subtle subpixel animation. I might even slow them down from this a bit further too. I'm really new to subpixel animation, but I think I'm starting to understand the basics.

New devlog. Battle stuff this time.

(outdated) >:(

A look into how RNG will fit into Mindhive: Wilds!

The previous post showcased "C.O.R.E Crates" which are supply crates scattered across Windhaven... now let's dive into random loot tables for chests.