Next up
Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.
I'm just gonna use the other frame to indicate the lights are on. No flashing required.
The next update may be full of bugs.
...moths, mostly.
A rather interesting thing I forgot about...
Whoooooa, we're halfway there!
...in terms of cutscenes.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.
I felt some mechanics were underutilized, so I'm making an expansion.
...more or less just a side quest and extra dungeon. No more than that here.
Coming who-knows-when.
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
There. One sequence dedicated to the phrase "Breathe it in" has been animated.
It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."
The hair might need work, though.
Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.










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