Game
Rock Beyond Time
3 years ago

I'm gonna have to delay the Level-Up mode just a little more.

Why? Because it's awkward to release an update around Christmas.

So, you'll have to wait until after Christmas.

Level-Up mode is harder, and will require some strategy to play it.




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A rather interesting thing I forgot about...

He's coming back. ...but just this once.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

First, I hand-draw it and ink it with a felt-tip pen. Then I scan it, making an HD image. Then I save it as a 16-color BMP, then clean it up and crop it. Then I add color and transparency effects.

For games, I shrink the HD version for the game's window.

Shocking.

Positively shocking.

The next update may be full of bugs.

...moths, mostly.

As part of making this game, I have to do a lot of animation without a lot of drawing, if you can believe such a thing is possible.

For one of the opening shots, I'd like Pinafore to clean up this photo on the wall, then see her reflection.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.

Just a reminder. It's coming on the 16th, assuming nothing goes wrong.