Next up
A rather interesting thing I forgot about...
He's coming back. ...but just this once.
Plan B for this sequence.
Now with real-time cleaning action, and a stretching sprite for the arm.
First, I hand-draw it and ink it with a felt-tip pen. Then I scan it, making an HD image. Then I save it as a 16-color BMP, then clean it up and crop it. Then I add color and transparency effects.
For games, I shrink the HD version for the game's window.
Shocking.
Positively shocking.
The next update may be full of bugs.
...moths, mostly.
As part of making this game, I have to do a lot of animation without a lot of drawing, if you can believe such a thing is possible.
For one of the opening shots, I'd like Pinafore to clean up this photo on the wall, then see her reflection.
Once again, I felt like compiling a font I made into a sheet.
Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.
The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.
Just a reminder. It's coming on the 16th, assuming nothing goes wrong.










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