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this looks pretty nice - a stylish pixel-art metroidvania with deep lore? count me in! the logo looks great, the screenshot depicting the atmosphere looks inspiring and cool - the game has that dirty, robotic and somewhat post-apocalyptic artstyle that i dig!) i'll certainly look forward to updates on this game's development since it caught my interest, and to you, cregerBot, i wish the best of luck and nerves of steel while developing the game!) take care!
Sol is a 2D action platforming game that is story driven with metroidvania elements. The game is currently in development, but it is already set up to have a deep lore and world with interesting characters, intriguing plot, and excelling combat. Sol will also have some of the best visuals on the Flowlab engine.
Set in a desolate and murky world called Allegory, the Player must take control of the trusting robot, Sol, the light of the path. There is something that has been picking away at the Writer's mind, hopes, and dreams, and it is tearing their world apart. If he goes, they all go. Join Sol and his companions to find the glimmer of light in the darkness.
#action #adventure #rpg #platformer #retro #scifi #puzzle #strategy #sol #flowlab #metroidvania #metroid #pixelart #2D #storygame
Little reminder - #SOL Update Video 2 is out NOW, and will provide some details of the game's current state before I head off to college.
I've also provided some recent screenshots if you would like a quick insight.
Video: https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot
SOL - Proof of Concept | Update Video #2 is OUT NOW! This provides a lot more insight of the development of #SOL right before I head back to college. More info in the video!
https://www.youtube.com/watch?v=TpIWdkfyOxQ&ab_channel=cregerBot
Cheers!
I do sure like to take breaks posting here lol but there has been a ton of progress on the #SOL project. Finally got work on the backgrounds, added a door and some particles, and starting work on the round enemy fella'!
There was more to it, but yeah:D
Been a while since I've updated this platform - here is some screenshots of the work done for the current version of #SOLGame , and I'm liking the look so far! Started work on combat systems and enemies:D
Cheers, and follow for updates!
Finished the tileset - as well as some game mechanics. Still some movement kinks to work out, but so far so good!
https://youtube.com/playlist?list=PLLqIWt6ihZuVt6nC2Ba1AFGvy417X…
SOL Pre-Alpha Soundtrack OUT NOW to give you a taste of what may come from SOL's soundscape!
The tracks collectively took around a year to develop when making pieces irregularly for fun! I'm also going to release FREE tracks soon:D