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What do you think?

Hey, man. Love your demo. Tried it, it's fantastic. Plus I saw some cool YouTubers who did gameplay videos on it like Arron Cooper and Twinsanity's Channel.

https://youtu.be/ohUNtnOeyqs?si=w-PlfX_K9EGZLc9K

https://youtu.be/H11ELy-PLYs?si=7_KefMa8GgQorNvm

CASH BANOOCA LIMPING

Just tried it and had fun! I loved Crash Landed's concept so it's very cool to see a game bring it back especially with Crash's design that is almost 1:1, I love the artstyle here and it was fun to explore, my only grip is with the camera, tried messing around with the settings but I could never get my desired result, I would want it so I don't have to wait for the camera to stop moving for me to move, it can kinda get dizzy, my blueprint for that would be Twinsanity's camera, so hopefully we can invert its controls, other than that I had lots of fun and I hope to see it advance in the future!

I have had a play. first things first. very good detail and gameplay is smooth. for an early demo i must admit this is impressive. you are one developer so you should be proud. welldone from keon

Game Soundtrack

2 songs

Our take on the cancelled Crash Landed/I am Crash Bandicoot game from 2010! A semi-open world adventure with Crash Bandicoot, explore the islands seen throughout the series, uncover some secrets of Crash's past in this retelling of Crash's origin

#CrashBandicoot
#fangame #platformer #lowpoly



all-ages
Mild Cartoon Violence
Alcohol Reference
Tobacco Reference
Comical Shenanigans

I am sorry for taking such long hiatuses, I am still working on the game so don't worry that it's been cancelled! If it was cancelled I would make a post. I've been a little bit on and off with developing the game, but I am infact working on it.

1

Quick little update, recently some stuff happened that impedes my Music Designer from making music. I won't delve into it, but from now and till the foreseeable future I'll just be using Crash Twinsanity/Other music for placeholders.

We're back! Here's some updates in the article down below.

Plus some showcases of character models I have yet to show off!

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo

#Fangame #gamedev #CrashBandicoot

Final preview of the light bridge and its base. Also should I start trying to release "in-dev" versions of the game? Ones that will def have bugs, super unfinished things, stuff that won't look right. But they showcase progress and whats being worked on

  2 votes Voting finished

Here's the "Light Bridge" (Still WIP, needs some effects added to it in engine). This will be Crash's way of going island to island, based off of the little bit of info we have of the cancelled Landed game.

Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style

Screwing around with a shell shader for grass effects like this, what do you guys think?

  2 votes Voting finished
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Took me a little too long to get this working, but its satisfying to walk around in water now!