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Crash Bandicoot: Landed

2 years ago

Screwing around with a shell shader for grass effects like this, what do you guys think?


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Development has Re-started! Read below..

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

May as well drop another preview

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

Did some work on a new area, nothing here *yet*