Game
Crash Bandicoot: Landed

2 years ago

Screwing around with a shell shader for grass effects like this, what do you guys think?


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Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

Another preview of the game. Woods of light during the night time

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

Not Dead Yet!

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

Development has Re-started! Read below..

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet