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$2.99

Hensen Hopper

Version: 0.1.2about 1 month ago

In this top-down shmup, you control Hensen Hopper, a vigilante grasshopper from the lower west side of The Garden who has taken it upon himself to take back his home from the control of the nefarious Yellow Jackets! Armed with his trusty honey-gun, you will help Hensen fight back against the Yellow Jackets' with the aim of putting an end to their reign of terror and saving The Garden from villainous insects!


This game fully supports the following input modes:

  • Keyboard/Mouse

  • Xbox controller

The controls will be explained by in-game hints but are also listed below.


| Action: | Keyboard: | Controller: |

| Movement | Arrow Keys | Left Joystick |

| Fire | Space | Right Trigger |

| Pause | Esc | B |


This game features two music tracks by Kevin MacLeod and numerous sound effects from Zapsplat.


#arcade #shooter #comedy #action #retro #other



all-ages
Cartoon Violence
Comical Shenanigans

I think part of my gamedev burnout is that I need to re-work the entire enemy spawning system to incorporate multiple enemies and have them spawn the way I want them to and that's gonna be a huge pain.

I know I've been very inactive since I released the beta. I've been feeling quite burned out by game developing these days and I'm taking a break from it for the time being for this reason. I want to get back into it sometime soon-ish, though.

I've literally just made a patch for the beta solely to test whether one debug script isn't active (because it shouldn't be) in a non-debug build haha. You know, just for history's sake, right?

I'm working on a beetle enemy for version 0.2! This enemy will not fire at the player but instead strafes back and forth in front of the yellow jacket soldiers to block your bullets from hitting them (it also has a lot more health than them)

I AM still working on this game, by the way! I've been very busy with work this last week so I haven't had the time or energy to write many posts about it but I have been working on some new stuff I can't wait to get finished enough to showcase!

Version 0.1.0 of Hensen Hopper is now public! I know this game is very lackluster at the moment but I have a ton of planned additions that I will get to work on really soon!

Anyway, here's a short game-play video from the beta: https://youtu.be/Th_cB6CRhFA

https://youtu.be/Th_cB6CRhFA
https://youtu.be/Th_cB6CRhFA
https://youtu.be/Th_cB6CRhFA

Happy New Year everyone!!!

I'm working on compiling the first beta builds (three separate builds, for windows 32/64 and linux) as I type so Hensen Hopper will be available to buy and download very soon!

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I've gotten the defeat animation for the enemies in this game working! Next thing I need is a good sound to complete the effect. I quite like this animation as-is but I'll probably tweak it post-beta. The first beta should be out by new years day!

I think it'd be funny to have the enemies just, like, poof away when you defeat them haha. I think that's what I'ma do for the defeat animation.

There really isn't a whole lot else I need to do to prep Hensen for the beta build out! Honestly, I'm just making this post to think through what I still need to get done with this project in order to push the first beta before the end of the year.