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This project is developed by only one person. Please be patient. If i can not work on the project for a while due to real life topics, i will announce that.

Game Development is supported by AI.

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2084 - A young man wakes up without memories as a ghost on the abandoned island Atral whose once proud buildings are now overgrown with ivy and rust. Mikhal sets out to discover the truth about the mysterious disappearance of the Durendare family, who once lived on the island. What happened to the inhabitants?

The only survivors are the feral horses, descendants of the noble breeding that was nurtured by the Durendare family. These animals hold the keys to the island's dark secrets. As Mikhal roams the ruins, he must put together the pieces of his lost memories and uncover the terrible fate of the Durendares.

Can you uncover the mysterious events and solve the riddle of the Durendare family before oblivion devours the last truth?

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Minimum hardware requirements:

GPU: GTX 1660 Ti with 6 GB of VRAM

CPU: Ryzen 5 5500 (Hexacore)

RAM: 8 GB



mature
Nudity
Language
Comical Shenanigans

Currently known bugs in the Alpha Build 1.1:

- Water Body Ocean partially vanishes around the player

- Voice line instantly starts playing when starting the game (fixed)

- Water body lake (Rúnavatn) not visible on mini map

- Camera Zoom doesn't work

What you see here is an alpha stage map of the project. The Stjarnvik isle is new. I might make it a bit bigger though. The reason why the trees aren't visible is the LOD.

I have very bad news. After trying to fix the first person camera mode for hours, i found out, that it was the reason why the camera zoom in third person mode didn't work! Sorry, but the chances for first person mode are almost zero by now.

I've added an info page about the controls. Fixed the teleporter from Atral to Dan's Dot. Then added a teleporter from Dan's Dot back to Atral. During development the teleporter to Dan's Dot temporarily stays near the buildings.

Concept Art of Mikhal, the protagonist and player character. Now that his design is finished, i can start modeling the details.

I've added some rusty street lanters and a dock. Recreated the isle "Dan's Dot" and made a whole new isle.

When i started Project Atral, i originally wanted to use UE5 for it. But it turned out that the Engine lagged horribly and kept crashing. So now i'm using UE 4.27. And no, the features of UE5 are not an advantage for my project.

These are renders in Blender of my indoor riding arena. It is low poly, but has high resolution textures, which are mostly handpainted. The roof, sand and mossy tarmac textures are from free resources.

I want to be honest and transparent with you. I'm a solo developer and 3D artist, currently learning character animating. I can not do every single thing on my own, therefor i'm using AI assisted development and many different free assets.

Part 1 - Upcoming Features, Fixes, WIP

1. Teleportation to Dan's Dot (available, but bugged)

2. Boat harbor platforms

3. Player character (work in progress, concept art too)

4. Graveyard