Game
Project Atral: The Riddle of Durendare
1 year ago

I have very bad news. After trying to fix the first person camera mode for hours, i found out, that it was the reason why the camera zoom in third person mode didn't work! Sorry, but the chances for first person mode are almost zero by now.




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New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

A few behind the scenes pictures for you, if you're curious.

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

Placed a lot more trees and bushes. Placed the tiny hermit hut on Dan's Dot. Worked on the vegetation performance. Next up: texture performance (decreasing resolution, decal ivy instead of texture ivy on the stables and riding hall).

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

The animations are all work in progress.

New features:

- Audio settings menu

- Simple day-night-cycle

Fixed problems:

- Double pause menu

- Oversized buttons

The widget of the audio settings menu works fine now, yet the settings themselves not. Working on it!

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.